BrainCo`s STEM-Kit brings STEM technology to the classroom!
The BrainCo STEM-Kit is a multi-stage compatible STEM-solution.
It brings standards into schools and is geared to project-based learning.
STEM concepts are widely accepted and expand the ever-growing technology area of the interface between brain and machine.
Dynamic STEM learning system
BrainCo has developed a range of STEM-Kit products that
enable pupils and students to acquire a wide range of MINT knowledge and
Inspired by first-class prostheses, learning
students, how these were developed.
The STEM-Kit can easily be expanded to meet the needs of school or university.
The following products are among the accessories:
Flex Sensor gesture glove
Focus One headband.
Computer vision and many more.
The flexible kits can be used for structural
educational programmes and adapted again and again to different levels of difficulty.
This makes them perfectly suited for successful practice-based learning of all MINT subjects throughout the entire curriculum.
The kit contains the following components:
Hardware and software:
IR Remote control
block-based programming platform
Project led working groups (Gr. 6-12)
Unit Package Physical Sciences (Gr. 6-8)
Life Science Unit Pack (Gr. 6-8)
Introduction to programming (Gr. 6-8)
Research of the biotech industry (Gr. 9-12)
Prosthetic hand programming control (sizes 9-12)
Guidelines for teachers
Professional development webinar (free of charge if you buy 10 or more units
Accessories and add-ons:
Neuromaker Creative Challenge
A very special experience awaits pupils and students!
The Neuromaker Creative Challenge is an annual event that challenges middle and high school students to create prototypical solutions that can be solved through the use of technology, teamwork and talent.
Students are asked to identify a current problem, explore potential solutions, build a prototype of their solution, and then submit a written description and video introduction of their solution for review by Harvard and MIT alumni.
Students are free to use a customizable combination of skills such as programming, design, engineering and more to create their own solutions.
The best solutions will be announced online, and the top winners will be invited to Boston to present their solutions in person to a panel of experts from the neurosciences, engineering, education, and computer science.
You can find out more about the Neuromaker Creative Challenge here.
Too bad, now we have to go back to the glass ball or read in the coffee grounds to understand our visitors ...
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So we can see where there are problems. If many visitors leave our site during the purchase process while choosing the payment method, we know that something is wrong and can improve it. Sounds good, right? Thats good for You and good for us. So it´s a win-win situation. So let us accompany You on Your way through our store. Deal?
Thanks, Harry can pack the glass ball ...
Great, you got it! Now we can work better on our offer again!